HTML5 Game Talk at Google IO

Good news!  I'll be presenting on HTML5 Games at Google I/O, to be held May 10-11, 2011 in San Francisco.  I know it was very hard to get a ticket to Google I/O this year, but if you were lucky enough to grab a ticket I'm really looking forward to meeting you and talking HTML5 for Games.

The title for the talk is "Super Browser 2 Turbo HD Remix: Introduction to HTML5 Game Development".  I'm working on both the game and the agenda for the talk, but my basic premise will be "it's easier than you think" and I'll be aiming at the beginner/intermediate JavaScript and web programmer.  You'll come away with the confidence and tips to build your first HTML5 game, along with perspective for distribution and monetization.  Plus, we'll look at some fun games! :)

My initial agenda looks a little something like this:
  • Why games are different than traditional web programming
  • Game loop
  • Input detection
  • Animation
  • Coordinate system
  • Asset loading
  • Collision detection
  • Text
  • Sound
  • Performance tips
  • Distribution
  • Monetization
Of course, that's all subject to change, but it's a start.

What topics should I cover?  What did you find interesting as you were starting out?  What do you want to see at an HTML5 Games talk?  Let me know in the comments below.

Thanks!

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